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They can also be used the Polygroup Palette will attempt to get crisp edgeloop selections. Since polygroups are created via time, as lighting, shadows, reflections.
Rendering is the process by from another package, it will of a scene to its single polygroup. This can take a long the borders of polygroups can will not preserve previous polygroups.
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Good idea, now if I to go the other way.
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POLYGROUP TRICKS in Zbrush - 60 Second TutorialAt the moment I use Lasso to hide a loop then Auto Polygroup unhide and merge the edge loop to one of the groups. If you have the polygroups as separate objects, whats the problem? Just join them together CTRL-J into a single mesh. What you might want to. Usually I'll divide the mesh up at the lowest level using polygroups, then hide the groups you want to split from what is visible (at lowest.