![most detailed zbrush posing skeleton](http://www.zbrushcentral.com/uploads/default/optimized/4X/3/2/7/327cf5e771b1c16a55ffaf4b05d9fea6ad9f6d2e_2_503x1024.jpeg)
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The connection between ZBrush and pose from CC4, you need the UVs switch in the Merge section is enabled to new layer so the entire. If you have textures in ZBrush, CC4 will automatically recognize.
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The connection between ZBrush and pose from CC4, you need the UVs switch in the Merge section is enabled to new layer so the entire. If you have textures in ZBrush, CC4 will automatically recognize.
I only spent around thirty seconds on each sketch, just enough to get the gesture and the general shape of the volumes, without any detail. I then refined the silhouette on a larger resolution to use as a reference for the character design. Make sure to select the Relink option from the pop-up window. The positions of the ZSpheres are important but are not the only determiner for the effect on your skinning.
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