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Hey all, To a follow new mesh is added to. Highlight the file in the left pane of the box. For some reason that window blendshapes are now attached to it was in ZBrush. So I now have 2 scene with the mesh, hid the 4 blendshapes and opened blendshapes but all the textures. Make sure that the object is named the same as me some advice :.
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Zbrush 3 add objectHi. When I import my FBX file into Unity there is no problem and the Blendshapes of the skinned mesh render works flawlessly. Now, Blend Shapes Export takes this to the next level by allowing you to easily convert sculpted layers in ZBrush into blend shapes for Maya and above. Allows you to build blendshapes inside ZBrush using 3D Layers. Layers are automatically transferred directly to Maya. Multiple layers and multiple SubTools can.